Panel 1
Mae: So… I think I’m kind of beginning to remember why we stopped playing Mario Sunshine back on the GameCube.
Liz: Ahhh yes. It’s all coming back to me now.
Panel 2
Mae: I mean, look. It’s not an OBJECTIVELY bad game. I actually like a lot of what they did, and when you take it in context of following after Mario 64, it’s impressive.
Liz: Sure! I mean, it shows what an insane leap the GameCube was from the N64.
Panel 3
Mae: But the controls are absolute CRAP, especially the camera controls, and there’s basically no story to speak of. It’s just a bunch of similarly-themed worlds with 8 challenges in each.
Panel 4
Liz: Also, you kinda suck at it.
Mae: ALSO I KINDA SUCK AT IT.
Mae: So… I think I’m kind of beginning to remember why we stopped playing Mario Sunshine back on the GameCube.
Liz: Ahhh yes. It’s all coming back to me now.
Panel 2
Mae: I mean, look. It’s not an OBJECTIVELY bad game. I actually like a lot of what they did, and when you take it in context of following after Mario 64, it’s impressive.
Liz: Sure! I mean, it shows what an insane leap the GameCube was from the N64.
Panel 3
Mae: But the controls are absolute CRAP, especially the camera controls, and there’s basically no story to speak of. It’s just a bunch of similarly-themed worlds with 8 challenges in each.
Panel 4
Liz: Also, you kinda suck at it.
Mae: ALSO I KINDA SUCK AT IT.